Sélection : gestion de la pile de noms |
glInitNames(); glPushName(-1); glPushMatrix(); /* save the current transformation state */ /* create your desired viewing volume here */ glLoadName(1); drawSomeObject(); glLoadName(2); drawAnotherObject(); glLoadName(3); drawYetAnotherObject(); drawJustOneMoreObject(); glPopMatrix (); /* restore the previous transformation state*/